May 7, 2009
Hard at work finishing See and Learn
We've all been busy here the past few weeks finishing See and Learn and getting ready to release a playable demo to the XNA Creators Club for playtesting.
We now have most of the game's audio complete and a large number of levels complete for the game.
My son, our primary playtester has been hard at work playing the game and if he likes it then I'm sure many other children and parents will enjoy playing the game too:
Apr 21, 2009
Welcome Jenny, 2D Artist
Today we welcome a new artist to the team, Jenny who has joined us to work on a new project.
Jenny has been tasked with the creation of concepts and in-game art work for a project which is currently in pre-production.
Apr 20, 2009
Welcome Peter, 2D Artist
We welcome a new artist to the team today, Peter who has joined us to work on Shadow Racers.
Peter has been tasked with the conception and creation of 2D art that will appear in the game to tell the story and follow the player's progression through the game.
Apr 17, 2009
First Helicopter Model
Italo, our new 3D modeller has just created the first helicopter for Critical Strike.
This helicopter is one of the smallest in the game but definitely shouldn't be underestimated, it's armed and dangerous!
Apr 14, 2009
Welcome Italo, 3D Modeller
Today we welcome Italo to the team working on Critical Strike. He will be responsible for the creation of vehicles for the game which will include helicopters, tanks and jeeps.
Apr 11, 2009
Welcome Adam, Composer and Musician
Today we welcome another composer to the team, Adam who has joined us to work on See and Learn.
Adam runs his own production company,
White-Sound and has been tasked with the creation of background music for See and Learn.
Apr 3, 2009
Collecting images to make the fifteen levels
We've been scouring image repositories for images to use in the fifteen levels that will be included in See and Learn and we have ten levels complete thus far, we hope to include three of our favourite levels in the trial version and the full version will contain all fifteen levels.
Mar 29, 2009
Weapon model and concept
Our new 3D modeller, George Wulfers has been hard at work since he joined the team working on a variant of an M4A1 assault rifle.
Since the game is set slightly into the future we are wanting to make the games similar to current day weapons but with a twist, below you can see a model George created and a concept of an updated version:
Mar 27, 2009
Welcome JZielinski, 3D Modeller
Today we give a big welcome to JZielinski, a new 3D Modeller who will be working on our 3D racing game, Shadow Racers.
JZ brings with him years of industry experience working on games for consoles and has recently started his own studio,
Coltran Studios. He has been tasked with the creation of the race tracks and environments for Shadow Racers and will also help guide the art direction of the game given his extensive experience in that area.
Mar 24, 2009
Welcome George, 3D Modeller
Today the team working on Critical Strike has gained another 3D modeller. George will be working on the weapon models and concepts for the game's four factions.
George has an excellent portfolio of work and will be creating models and attachments for both the player characters and NPCs within Critical Strike.
Our talented young concept artist, Emil, has just sent over the first draft of his first piece of concept art for
Critical Strike, a Photoshop based 'PaperDoll' of the US faction soldier:
I'm very impressed with this, it didn't take long for Emil to create and I like the way he's made it customizable within Photoshop by making each individual piece of clothing and every accessory in their own individual layers.
Mar 15, 2009
Excellent car model from Alex
Alex has been working on the car models for
Shadow Racers and he's just textured the first car, inspired by the classic design of the
Volskwagen Beetle:
Mar 2, 2009
Welcome Emil, Concept Artist
Today we welcome a new concept artist, Emil who has joined us to work on Critical Strike.
Emil has been tasked with the creation of character concepts for all four playable factions within the game. He will be deciding the styling and look of our player characters and NPCs and will work closely with our character modeller when creating the in-game models for the characters.
Feb 23, 2009
Sample screenshot
We've been working on the game graphics for
See and Learn and putting together an interface that is easy to use for children. A sample screenshot of the 'Birds' level is shown below:
Each level contains fifteen images and the player is prompted on screen and via an audio prompt to select a particular image. The player has 5 chances to select the correct image, each incorrect answer results in the incorrect images becoming darker, therefore making it clearer which is the correct image.
Feb 16, 2009
Welcome Chris, Composer and Musician
Today we welcome a new composer to the team, Chris who has joined us to work on Ultra Pool.
Chris is a composer and multi-instrumentalist with a wide range of skills geared towards music production. He has been tasked with the creation of background music for Ultra Pool.
Feb 13, 2009
Welcome Alex, 3D Modeller
We have a new 3D modeller, Alex who has just joined us to work on Shadow Racers.
Alex will be tasked with the production of the player-controlled vehicles for the game, the first of which he has already begun modelling.
Feb 3, 2009
New web site launched
Welcome to the brand spanking new web site for Retroburn Game Studios.
Please bear with us while we are updating the visuals and the integrated forum and membership systems.