Martin Caine
I have been an avid video game player since I was a young boy and I began programming on a ZX Spectrum 48k at the age of twelve. Over the years I have developed my skills and improved my knowledge to stay up to date with the latest programming languages, platforms and tools. Over the last 20 years I've used BASIC, Z80 Assembly, Visual Basic, C, C++, x86 Assembly, C#, XNA, Objective-C, Java, ActionScript, HTML5, and even more obscure languages to create games.
Game development had always been a hobby for me until June 2012 when I started working for a local game development studio (TickTock Games). Before that I worked in web development, email deliverability and online marketing. I have been working on games of my own design since early 2009 when I decided to find help from people that specialize in the audio-visual arts to bring my game ideas to life and so Retroburn Game Studios was born.
I am confident that almost any high quality game can be a success, even in the crowded App Stores and Marketplaces we have these days. I have found people in similar situations to myself to help with my game projects and together we are producing high quality games for a range of platforms including Xbox, Windows Phone, PC, iPhone, iPad, Android. All of the team are part-time, working in our free-time on these projects and each of the people below are working with me on a rev-share basis which means they will receive a percentage of any revenue made by the games they each contributed towards.
As well as being the Founder of Retroburn Game Studios, I am the Lead Programmer, Producer and Director on each and every game I make. I co-ordinate the development process and manage the teams behind each game to ensure the games reach my high quality standards and expectations.
Robert Ottone
Robert is a freelance writer and editor from Long Island, NY. As an award-winning playwright and screenwriter, Robert's works have been performed on both coasts of the continental United States.
Most recently, game design has been dominating his time, working on various Xbox Live Indie Games, as well as developing an original IP with a partner.
Chris Walker
Chris is a musician, composer and multi-instrumentalist with a specialism in the guitar. He graduated with an honours degree in Popular and World Music from Leeds University in 2007.
Chris has worked on the soundtracks for a number of our games and created the entire soundtrack for Ultra Pool.
Neil Sutcliffe
Neil specialises in both graphics design and sound. He has studied a foundation degree at the University for Sound Engineering & Design and is capable of recording and mixing audio in his home studio. He has done design work including websites and advertisements.
Neil generally creates all of the promotional art work for our games including box art and game logos.
Jenny Peers
Jen is currently a student studying computer games design at the University Of Wales, Newport. She has always had a strong interest in art and longs to become a concept artist for the games industry.
Jen has worked on early concepts for some of our games and will soon begin creating models as she is learning to use Autodesk Maya.
Andre Silva
Andre is a Brazilian Graduate Game Designer/Artist who has aspirations of becoming a professional artist and game designer. He is currently working as a QA Tester for a games company whilst working on side project to build up his experience.
Andre, along with Jenny Peers are currently working on Thread Bear, which won Best of Welsh Graduate Design 2011 at The Cardiff Design Festival 2011.
Adam Scourfield
With over 15 years of experience in the entertainment Industry, Adam specializes in composition and sound design for all new media productions.
In 2008, Adam started his own production facility: WHITESOUND creating music and sound for film, theatre, TV and corporate marketing.
Rico Hottewitzsch
Rico is a 20 year old student from Germany who enjoys creating game related 3d art in his freetime. In the past he has created many maps for games such as Unreal Tournament and Command and Conquer Generals. In 2006 he started to teach self-learning 3D Studio Max and Photoshop and soon began to specialize in creating vehicle models. He has created dozens of vehicles and other elements for games like GTA SA, GTA IV, Mafia, Need for Speed and World Racing.
Linus Thorelli
Linus is a novice 3D artist living in Sweden who dreams of working on working in the games industry. He graduated from Digital Graphics at Nackademin in the summer of 2009.
His tools of the trade are mostly Maya and Photoshop, although he has tried out a few others like ZBrush and 3Dstudio max.
Eduardo Tiexiera
Eduardo is a professional 3D artist from Brazil. He works daily as a VFX Artist at GPM, but his goal is to become a great artist in the 3D Market.
Eduardo has created models for one of our 3D racing games, Positron.
Johannes Saari
Johannes is a self-taught 3D artist from Finland. He has been modelling actively for over 5 years and recently began a career as a freelance 3D artist. He specializes in vehicle modelling and primarily works with 3D Studio Max and Photoshop.
Johannes has created vehicle models for some of our 3D racing projects.
Oscar Hasengruber
Oscar was born in Paraguay in South America, he's a self-taught 3D artist with particularly strong interests in games 3D desing and programming.
Oscar first began learning 3D design in 2006 and has now been creating professional architectural visualizations for over 2 years.
Tianyu Wang
Tianyu is an undergraduate at ILIS studying Game Art and. Becoming a game designer has been his dream job since he played his first online video game.
Tianyu has experience working with many forms of digital and hand-drawn art. He is currently working as a 3D Artist, Graphic Designer, and Concept Artist in his free time.
Laura Caine
Laura is an amateur 3D modeller who is wanting to work with other modellers and developers on game projects to gain experience and improve her skills.
Laura is a full time mum and feels that modelling in her spare time is a good way of working at home while still taking care of her children.
Graham Jones
Graham studied Game Art and Design at University and has worked on an independent television production made for pre-school children.
He has many years of experience using Maya and hopes to improve his skills by creating models for our games.
Justin Floyd
Justin is a professional designer, illustrator and aspiring game developer from Wilmington, NC.
He has extensive experience working with Adobe's graphics tools and is currently creating levels for a new game we're developing for children.
Mark Pilkington
Mark Pilkington spent 5 years working for an award winning games developer and movie special effects company in Newcastle working on games like 'Big Muther Truckers' and 'PDC World Championship Darts' developing these titles for PSP, WII and Xbox 360.
Mark has worked on a number of 3D models for our pool game, Ultra Pool.
Emil Johansson
Emil is a Swedish artist who has aspirations of becoming a professional artist and game designer. He is currently building up his portfolio while gaining more experience and self confidence in his art.
Emil has worked on a number of pieces of concept art for our games which have been directly used by our modellers.
Richard Booth
Richard is an aspiring computer game programmer who graduated with an honours degree in maths and computer science from the University of Manchester.
He is currently spending all his free time consolidating, developing and expanding on his programming skills and is using those skills to help develop a future game for Retroburn Games Studio.
Simon Caine
Simon is a composer and musician from Wakefield in England. He is involved with a number of bands in which he plays guitar, aswell as writing many of their songs.
Simon is currently working on the soundtrack for our DBP 2011 entry, Critical Strike.
Martin Curley
Martin is a 3D artist from West Yorkshire. He is a keen 3D modeller and recently graduated with a Masters in Computer Animation and Special Effects.
Also Martin has extensive knowledge in other tools such as Photoshop and Illustrator. He developed his first game 'Bubble Trouble' with his brother, and the game is currently available for download on the iTunes AppStore.
Joshua Griffin
Joshua is an undergraduate at Ravensbourne College studying 3D Animation. With a self taught generalist background he hopes to work in a variety of roles, especially character animation.
Passionate about art and movement, Joshua brings his filmic and artistic background to new projects.