Showing 5 articles from a total of 5.
Sep 20, 2009
Working on background shaders

Now we have the gameplay working quite well in See and Learn I've been wanting to update the way the backgrounds look to make them a little more colourful.
So I've developed a small shader which generates some cloud textures then fades from one cloud to another, while animating them. The shader also slowly rotates the hue across the screen from bottom right to top left.
Click the image above for a larger view, I will be getting some videos recorded of this game soon too.
Sep 3, 2009
See and Learn Box Art

Our talented artist Neil has just sent me the final revision of our box art for See and Learn.
Since joining Neil and I have worked through many ideas for box art for our games and this particular version of the box art is one we are both quite happy with.
The box art features a mother and son sitting infront of a TV, depicting a scene similar to the way we would imagine children and parents playing See and Learn together.
The inclusion of the Retroburn logo is something we're planning on doing on all of our box art and Neil also designed the game logo which is displayed over the area containing the TV.
Click the image above for a larger view.
Apr 11, 2009
Welcome Adam, Composer and Musician
Today we welcome another composer to the team, Adam who has joined us to work on See and Learn.
Adam runs his own production company,
White-Sound and has been tasked with the creation of background music for See and Learn.
Apr 3, 2009
Collecting images to make the fifteen levels
We've been scouring image repositories for images to use in the fifteen levels that will be included in See and Learn and we have ten levels complete thus far, we hope to include three of our favourite levels in the trial version and the full version will contain all fifteen levels.
Feb 23, 2009
Sample screenshot
We've been working on the game graphics for
See and Learn and putting together an interface that is easy to use for children. A sample screenshot of the 'Birds' level is shown below:
Each level contains fifteen images and the player is prompted on screen and via an audio prompt to select a particular image. The player has 5 chances to select the correct image, each incorrect answer results in the incorrect images becoming darker, therefore making it clearer which is the correct image.