We are currently looking for a 3D Character Animator to join our team and work on a project we have in development for Xbox Live Indie Games.
The game in question uses our advanced 3D racing engine and is based on the classic game Carmageddon. The game features zombified-avatars and we require a number of unique zombie-like animations for the NPCs and some further animations for the player character.
Experience working with the Avatar Animation Rig (
http://create.msdn.com/en-us/education/catalog/utility/avatar_animation_rig) or character animation in general is essential. We expect development of this game to progress rapidly and would like to have all the animations complete by June 2012.
The excerpt below (taken from our Game Design Document) briefly details some of the required animations:
Our Avatar Zombies need to walk and act like zombies, so we need a number of skeletal animations which can be applied to the standard avatar model. The initial list of animations is provided below:
1. Avatar walking, with arms outstretched Zombie-like.
2. Avatar running, waving arms above their head.
3. Avatar standing, banging one hand against a wall/fence/object.
4. Avatar laying on ground, moving slightly (idle).
5. Avatar standing up from being laid on the ground.
6. Avatar dragging themselves across the floor using their arms.
7. Avatar running around randomly (5-10 second animation) waving arms in the air then falling to ground. [Post-processing will show the avatar on fire.]
8. Avatar standing idle, just moving slightly but standing on the spot.
9. Avatar slowly moving forward while swinging their arms infront of them.
10. Avatar standing while kicking something.
11. Avatar simply walking with arms slightly swaying by their sides.
When the avatars die we will be using an IK ragdoll for the animations. Thus, we do not require death animations. The following animations will be used in the shooting segments (and assume the Avatar is standing and walking towards the player.
12. Avatar getting shot in the head, their head recoiling back then coming back foward.
13. Avatar getting shot in the right arm.
14. Avatar getting shot in the left arm.
15. Avatar getting shot in the chest, making them bend over slightly before standing back up.
15. Avatar getting shot in the left leg making them bend the leg slightly and hunch over before standing back up again.
16. Avatar getting shot in the right leg, as above.
We will also require a handgun model (not listed above, I imagine it being something high caliber like a .44 / Desert Eagle) which can be held by the player character in FPS style style, and for the player character we will need the following animations (which will be seen from the player's point of view).
17. Holding handgun with right hand, aiming.
18. Shooting handgun, slight recoil.
19. Reloading handgun, if possible it would be great to show the character reloading the pistol (would require matching animation on the handgun model), but if not we can have the character simply lower the handgun from view while we play the reloading sound effect and then return it to the screen.
We can blend between all animations which smooths transitions between each animation so they don't need to be matched up perfectly (for example an Avatar Zombie might be laid on the ground, stand up, stand idle, begin walking, get set on fire and start running round waving their hands while on fire...
We will put together some animation tests as we produce the animations showing the actual in-game avatars being rendered and animated in real-time through the engine.
You will be compensated by means of a 10% profit share of game sales on the Xbox Live Indie Games channel. You will also receive considerable exposure by having your work featured in our game, on the website and on various other websites which will feature gameplay videos and trailers of the game.
If you'd like to work on this game and join our team, provide links to your portfolio, demo reel or examples of your work.
Please email
jobs@retroburngames.com to apply.